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1. Red Moon Rising_Game Unplayable In Current State - in Ships and Modules [original thread]
Coth, your post is pathetic.
- by NoLock LetsNegociate - at 2005.12.22 11:53:00
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2. Kerion/Tomb/devs - in Ships and Modules [original thread]
I agree with Dust Signed, or at least reverse skins : dark ships are best with Khanids as for Sacriilege.
- by NoLock LetsNegociate - at 2005.12.01 23:33:00
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3. Carriers - informations - in Ships and Modules [original thread]
Originally by: Time Killer (...) They'll be limited to 5 Fighters like the rest of everything (though I did notice a hislot module that allows for 1 additional drone controllable per module - capped at 5 modules - which I'm assuming goes o...
- by NoLock LetsNegociate - at 2005.11.27 16:51:00
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4. mk2 - a fresh start - in Ships and Modules [original thread]
Hi, There is now a problem on Bellicose description as it no longer have firing Range Bonus : Quote: Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings ...
- by NoLock LetsNegociate - at 2005.11.25 08:53:00
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5. Poll: Current Drone System OR the "Soon to come" one ! - in Ships and Modules [original thread]
New
- by NoLock LetsNegociate - at 2005.11.07 07:25:00
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6. tech 1 ship overhaul - in Ships and Modules [original thread]
Something else : For those who say Arbi get as strong as Vexor now, I'd like to point this : Arbitrator is the 2nd rank (in price) Amarrian Cruiser and have only 3 hardpoints whereas other races (Blackbird, Celestis and Bellicose) have 5 or 6 hadp...
- by NoLock LetsNegociate - at 2005.10.16 15:32:00
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7. tech 1 ship overhaul - in Ships and Modules [original thread]
Edited by: NoLock LetsNegociate on 16/10/2005 15:04:00 Originally by: Summersnow The amarr tackler gets 1 midslot? Thats so wrong why was it even proposed? just a few of the questionable changes proposed. Originally by: John ...
- by NoLock LetsNegociate - at 2005.10.16 15:02:00
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8. Best/Worst looking ship? - in Ships and Modules [original thread]
Bests : Arbitrator. Also Imperial Armaggedon, Providence, Ishtar then Coercer. Worsts : Reaper, Obelisk, Bantam, Burst, Leviathan and Scythe.
- by NoLock LetsNegociate - at 2005.10.08 02:05:00
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9. New containers are needed for freigthers. - in Ships and Modules [original thread]
signed
- by NoLock LetsNegociate - at 2005.09.18 23:36:00
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10. tech 1 ship overhaul - in Ships and Modules [original thread]
Will try to summarize changes that are not appreciated : Frigates : - Executioner : need 1 more med slot, - Imicus : should be a mining frigate, - Navitas : should be the scout T1 gallente frig, - Breacher : need a mass rÚduction, - Probe : do...
- by NoLock LetsNegociate - at 2005.09.16 03:56:00
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11. about T1 ships change - in Ships and Modules [original thread]
Many (maybee most) beginers, 1st look for a more powerfull ship when fighting. The 1st (and most evident) solution they see are combat bonuses (or mining) and they go on a cruiser. After Cruiser they go on a BS. You know that flying a BS with only...
- by NoLock LetsNegociate - at 2005.09.15 17:56:00
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12. about T1 ships change - in Ships and Modules [original thread]
No i say New player have something else to think about before training EW, or support skills.
- by NoLock LetsNegociate - at 2005.09.15 17:38:00
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13. tech 1 ship overhaul - in Ships and Modules [original thread]
Comments
- by NoLock LetsNegociate - at 2005.09.15 17:36:00
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14. MK2 Ship stats as taken from data currently on Test - in Ships and Modules [original thread]
Coments
- by NoLock LetsNegociate - at 2005.09.15 17:35:00
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15. about T1 ships change - in Ships and Modules [original thread]
Edited by: NoLock LetsNegociate on 15/09/2005 17:37:01 Reading changes on T1 ships and comments, I thought about that : You should forget advanced combat concept for T1 ships. EW, logistic, scouting, tackling and so are mainly used by experi...
- by NoLock LetsNegociate - at 2005.09.15 17:35:00
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16. tech 1 ship overhaul - in Ships and Modules [original thread]
Edited by: NoLock LetsNegociate on 15/09/2005 16:52:52 Originally by: Tuxford Augoror Existing bonuses replaced with 150% bonus to range and 10% bonus to remote armor repairer cap efficiency per level You'll remove the only ...
- by NoLock LetsNegociate - at 2005.09.15 16:45:00
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17. MK2 Ship stats as taken from data currently on Test - in Ships and Modules [original thread]
Originally by: Orvas Dren Arbitrator: Slots changed from 4/3/5 to 4/4/4 This is not an upgrade. It's a nerf. As an Amarr ship, Arby need all his 5 low slots.
- by NoLock LetsNegociate - at 2005.09.15 16:20:00
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18. Thorax is way overpowered, it also deserves to be nerfed - in Ships and Modules [original thread]
Originally by: agronomas how posible to get killed by rax in apoc? Beeing a stupid noob. Sry man but going to pvp without minimal skills and experience in a BS is stupidity. /me laught
- by NoLock LetsNegociate - at 2005.07.19 00:08:00
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